by Thrixel

Goal to Game

Build better Gauntlet Loop games with high-quality 3D assets from Thrixel and your AI agent of choice.

Claude Code (or your preferred agent) handles the game logic and scene setup. Thrixel generates, organizes, and manages the 3D assets. Save your coding agent tokens and time by using Thrixel to generate 3D assets faster and at higher quality than Claude Code. Ships to Three.js or Unity.

What the Skill Does

Thrixel makes the assets. Claude Code builds the game around it.

  • Thrixel generates the assets

    Every model your game needs gets generated, iterated, and exported from Thrixel by the agent.

  • Claude Code builds around them

    It writes the game logic, sets up the scene, and wires those assets into a playable game.

  • Works in multiple engines

    Name your engine in the prompt and the skill targets it. Three.js and Unity are currently supported, with more coming soon.

  • The assets stay yours

    Everything lands in your Thrixel workspace: engine-agnostic, reusable, and editable any time at thrixel.com/create.

Try It Yourself

Get a playable game from one sentence.

  1. 1

    Add the skill

    Your agent installs it and connects your Thrixel account.

  2. 2

    Describe your game

    Say what you want to play, and name the engine you want it in.

  3. 3

    The agents take over

    Claude Code writes the game while Thrixel generates every asset it needs. What comes back is fully playable.

Give your agent this instruction to add the skill:

First time only
Install the goal-to-game skill from https://github.com/thrixel/goal-to-game and follow the setup instructions in that repo.

Then, tell it to make a game:

Every game after that
/thrixel:goal-to-game build a submarine exploration game in three.js set in a bright, vibrant tropical sea with coral and fish