Features

Texturer

Applies new textures without changing the model's shape.

Texturer generates new textures while preserving model geometry.

Materials Without Geometry Changes

Generate PBR textures for an existing model while preserving its geometry and part names. Apply textures to the whole model or selected mesh nodes.

Texture Resolution

Generate textures at 2K or 4K. Rebake existing textures at 1K, 2K, or 4K to adjust resolution without generating a new appearance.

Material Variations for 3D Models

Texturing changes how an asset reads without changing its silhouette. Different finishes, color palettes, and levels of wear can turn the same mesh into variations for a game environment, product visualization, or a themed asset collection.

Keeping geometry and part names intact is useful when a model already has the required structure. Selected-part texturing can update one component while retaining the appearance of the others.