Thrixel for Physical AI

Simulation-ready worlds for robot learning

Turn real-world inputs and specifications into structured 3D assets, complete environments, and simulation data for physical AI.

Robot interaction in a Thrixel-generated kitchen. Demonstration shown at 3× speed.

3D Creation for Physical AI

Reconstruct an existing environment or generate a structured scene from a specification.

From real-world inputs

Digital twin reconstruction

Photos and video become 3D assets and multi-object environments with triangle meshes, PBR materials, and separate semantic parts. USDA output carries the structure and physics needed for simulation workflows.

From a scene specification

Simulation data at scale

Generate full structured scenes with simulation-ready assets and corresponding task definitions. Vary assets and layouts using real-world distributions, and produce robot trajectories for imitation learning.

From Prompt to Complete SimReady Scene

An environment with articulated objects, physics materials, and collision geometry, ready for interaction in simulation.

A complete kitchen environment with furniture, appliances, and articulated objects. Flythrough shown at 2× speed.
  • Physics joints

    Articulated parts model how doors, lids, and other components move and interact.

  • Physics materials

    Physical surface properties support contact and motion within the simulation.

  • Valid colliders

    Collision geometry gives objects a physical presence for manipulation and environment interaction.

Semantic 3D for Robot Interaction

Assets carry information about their components, contact surfaces, and grasp locations.

  • Semantic part reasoning

    Separate meshes identify meaningful components, so a handle, door, and cabinet body can each participate in a task.

  • Authored grasp points

    Thrixel authors grasp locations for robot manipulation, with grasp-and-lift checks in simulation.

  • Precise collision geometry

    Mesh colliders and USD Physics schemas describe the contacts and constraints used during interaction.

From Reference Imagery to Validated Assets

The reconstruction workflow connects appearance, geometry, and physical behavior.

  1. 01

    Reference inputs

    Start with imagery of a single object or an entire scene. Reference inputs and dimensions guide the reconstruction.

  2. 02

    3D reconstruction

    Create geometry, PBR textures, separate meshes for semantic parts, and simulation-ready physics in a structured asset.

  3. 03

    Isaac Sim validation

    Test and calibrate the asset in simulation, checking its behavior through contact, articulation, and manipulation.

In-simulation checks

  • Settle
  • Drop
  • Slide
  • Joint articulation
  • Grasp and lift

Simulation Data for Robot Learning

Asset and scene variation

Procedural variation expands an environment into multiple configurations based on real-world distributions. Structured scenes retain the assets, physics, and task definitions needed for simulation.

Imitation-learning trajectories

Robot trajectories capture interactions with the environment. Semantic parts, authored grasp points, and validated physics support the manipulation tasks used to produce imitation data.

Discuss a Physical AI Project

Share the reference inputs, target environment, and robot tasks. The team can discuss reconstruction, scene generation, and simulation-data requirements.

Contact Thrixel