From real-world inputs
Digital twin reconstruction
Photos and video become 3D assets and multi-object environments with triangle meshes,
PBR materials, and separate semantic parts. USDA output carries the structure and
physics needed for simulation workflows.
From a scene specification
Simulation data at scale
Generate full structured scenes with simulation-ready assets and corresponding task
definitions. Vary assets and layouts using real-world distributions, and produce
robot trajectories for imitation learning.