Features
Architect
Builds a model from a text description or reference images. Each part, like a wheel, door or sail, is a separate named piece that can be moved or animated on its own.
Editable Parts
Thrixel's Architect models have a part hierarchy. A cupboard can contain separate doors, shelves, and objects; a cart can have a body and individual wheels. This is similar to layers in an image editor, with each part representing a piece of the 3D object. Sculptor's single-mesh output serves a different purpose and does not provide that same part hierarchy.
From Reference to Model
Start with text or up to six reference images. After generation, edit individual parts, apply textures, or export the model.
Interactive Props and Simulation Assets
Separate parts matter when a 3D asset needs to do more than sit in a scene. Doors, wheels, drawers, and other components can be addressed individually for interaction, animation, or changes to the design.
Architect suits furniture, vehicles, buildings, and mechanical props for games and simulations. Its named hierarchy provides a structure for connecting individual components to behavior in a game engine or simulation environment.