Features
Sculptor
Generate detailed, textured meshes for characters, creatures, plants, and organic props from text or a reference image.
From Reference to Model
Sculptor accepts text or one reference image and produces a single mesh. Remesh can reduce its triangle count directly, without a Detailer pass.
Export
Download GLB, FBX, OBJ, STL, or USDZ for game engines, web experiences, and 3D workflows.
Characters and Organic Environment Assets
Sculptor suits subjects defined by flowing shapes and surface detail: creatures, characters, plants, rocks, and sculptural props. Text-to-3D and image-to-3D generation provide starting points for game assets, environment art, and 3D visualization.
The textured mesh can continue through other Thrixel tools. Remesh adapts its triangle count for real-time scenes, while Rigging adds a skeleton to characters and creatures that need posing or animation.