Features

Detailer

Add geometric detail and PBR textures to an existing model, guided by a prompt or reference image.

Detailer adds geometric detail and textures to existing models.

Geometry and Surface Detail

Detailer rebuilds the mesh and can change its silhouette. It suits organic and sculptural subjects such as creatures, cloth, plants, and rocks.

Preserving the Shape

Use Texturer when geometry and part names must remain intact. Use Remesh when the goal is a lower triangle count.

From Base Shape to Detailed Asset

Detailer suits models whose broad form is established but whose geometry needs more definition. Cloth folds, uneven rock surfaces, and sculptural features are examples of detail that contributes to the mesh itself.

This makes it useful for organic game assets, environment props, and close-up renders. After detailing, Remesh can reduce the triangle count for scenes with tighter geometry budgets.